🔧 Build your rover. 🚀 Chase the high score. Survive the red planet.

Design your perfect Mars rover from 35+ unique parts—each affecting speed, grip, stability, and durability. Then take it for a test drive across procedurally generated Martian terrain. Navigate sand, rock, and crater fields. Collect data samples. Dodge meteor showers. And if you're lucky, spot a UFO quoting Hitchhiker's Guide to the Galaxy.

Every decision matters. Every part wears down. Every run is different.

Can you conquer the Martian surface and claim the High Score?

Features:

🛠️ 35+ rover parts: chassis, wheels, suspension, power, sensors, utilities, and 5 propellant types

🌍 Procedural terrain with 4 surface types (plain, sand, rock, crater)

🔥 Real-time wear and tear—parts degrade as you drive

⛽ Gas booster with 5 propellant types—each with unique stats and flame colours

🌠 Dynamic meteor showers with screen shake and VFX

📊 HUD with analogue speedometer, battery, boost, grip, and wear report

🎮 Keyboard controls: WASD/arrows, Left Shift boost, R recover, Esc pause

🔊 Immersive Web Audio with engine pitch, surface-based tyre noise, and battery warnings

💾 Offline, self-contained HTML—playable forever, no DRM, no accounts

🎨 Full colour-coded part system with visual damage indicators

👾 UFO Easter egg with Hitchhiker's Guide quotes

🏆 High score leaderboard with player profiles

Made with ❤️ for the Stop Killing Games Community Jam 2026.

Built for preservation. Playable forever.

⚠️ Important: If the intro images don't load, ensure the assets/KPSadmin/ folder is present with:

- gameMainImage2.png

- king_peng_logo_sprite_512.png

🎮 Controls:

- WASD / Arrow Keys: Drive

- Left Shift: Activate gas booster

- R: Recover at last checkpoint

- Esc: Pause / Menu

Support Stop Killing Games. Keep games playable forever.

Comments

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I never quite figured out how to play it, but I really liked the concept. Maybe I’m just too dumb and the game is too smart! I won’t nitpick about the lack of translations, music, or other features—it was clearly built using AI, and I actually found it pretty fun to experiment with the various elements. Good job. I’m not entirely sure what engine the game runs on, but I suspect it’s pure HTML. If that’s the case, it actually adds even more to the atmosphere. The sound effects were a bit disappointing, but that’s a minor issue.

By the way, if you are looking to expand this or work on future projects, I’d love to help you out! I can assist with 3D game development, or provide custom music and professional sound design. I can also easily handle localization for you, translating the game into Russian (since I'm a native speaker) and German. If you don't have a team yet and want to collaborate, feel free to reply to me here — I'd be happy to team up!

Also, a quick piece of advice: don’t sweat the fact that you used AI to make this. When I was starting out and making my very first game with ChatGPT 2, I couldn't even comprehend how the code actually worked. But thanks to that initial push from the AI, I eventually learned to write code completely on my own in Lua, Python, and other languages.

AI is a great tool that helps you move forward, but if you rely on it too heavily, the game's soul can break. By creating something new, you are already making progress. Step by step, line by line, click by click, and one day you will build an AAA-level project. Never give up, keep moving forward, and ignore the critics. Just keep doing what you love!

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Very complex.....
The graphics are good tho

i only didnt underestand what this was about

I speak spanish  so that made it worse

Hi Ian, thanks for the comment! it is a complex game indeed, basically the scope is to build your own rover using different available parts and test it by reaching the last waypoint on the track.